Combat System

RedeemedHeart Combat System is used during RPs to simulate a turn-based Battle. There are many aspects into the system, changing how a character is able to fight.

Statpoints
Four different Statpoints exist, each with their own benefits.

Attacking
A player can do two things on their turn: Should they choose to Basic Attack, they would require to roll 1-4. The number gained equals the damage dealt. The maximum damage is counted as a '''Critical strike. '''Bear in mind that Agility increases Basic damage by 1 per point.
 * 1) Basic Attack
 * 2) Use an ability

''Example: A player has 3 Agility. This changes their Basic Attack roll to 4-7 (1-4 +3)''

Should a player choose to use one of their abilities/spells, they would have to first see if they have the Mana required for their chosen ability.

A player has three Basic-Abilities, one passive and one Ultimate Ability. Basics generally cost little and have medium impact, Ultimates cost much more and have a larger impact in combat.

Mana
Characters use Mana as a resource to cast abilities. 10 Mana regenerates passively each turn, with Intelligence increasing that. Alongside that, Basic Attacks regenerate mana equal to damage done.

Combat-Profiles
Each character, which is usable in combat, has it's own Combat-Profile (Now labeled as AWS) here on RedeemedHeart Wikia.

Leveling Up
Whenever a RP-session which involves a battle is successfully completed, a Level-Up is granted. When this happens, all characters taking part of that RP gain a level-up. The level-up rewards are listed below.