Rose AWS

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 * Secret Vial
 * Rose pulls out a vial of toxins from her belt, drenching her weapons
 * Rose pulls out a vial of toxins from her belt, drenching her weapons
 * Rose pulls out a vial of toxins from her belt, drenching her weapons

Neurotoxin
Causes Rose's next basic attack to cause the target's nervous system

to shut down, paralyzing them completely. The target cannot take any action for one turn.

Hemotoxin
Causes Rose's next basic attack to kill healing recievers within

the body of the target, preventing the next 5+INT healing done on them. Stacks with itself.

Myotoxin
Causes Rose's next basic attack to damage muscle tissues of her target, increasing the cost of their next ability by 15 Mana. Targets without Mana are prevented to cast spells for 2 turns instead. {| class="article-table" !2
 * 50 Mana
 * }
 * }
 * Rose's Tools of Wickedness
 * Rose decides it's time to get dirty, choosing a tool to use.
 * Rose decides it's time to get dirty, choosing a tool to use.
 * Rose decides it's time to get dirty, choosing a tool to use.

Satchel of Darts
Rose picks out a handful of darts that she hurls at enemies.

Each enemy has the cost of their next ability increased by 5.

Gilded Rose Pistol
Rose pulls out her precious Pistol, shooting a target between the eyes for

3+AGI damage, or 5+AGI damage if target is Unarmored.

Bottle of Wild Pheromones
Rose opens up a bottle of Pheromones that causes ALL Beasts, Critters and Dragonkin

to fall into it's effects, becoming hungry for mating causes them to "pleasure" one another

for 2 turns.

Mechadaze
Rose pulls out Tyne-made Mechadaze, a pistol-like gadget which she shoots to shock the targeted Mechanical, shutting them down for 3 turns. Serves as a big nuisance when on targets not Mechanical... still a good laugh for Rose though.

The Beeper
Rose launches a beeping gadget on an enemy target, latching onto them for 5 turns. During this, they cannot stealth.
 * 50 Mana
 * }
 * }